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Adding a circle hole to geometry?

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gOvi polycounter lvl 8
Often when I create models I find that I need to cut holes in them from time to time or at least dig a circle into the mesh.

I find this comes up quite a bit the more I create models, and I used to use proBoolean in 3ds Max to solve the issue. As most of you probably know that tool results in some ugly geometry(depending). I have found another solution to fix it, but I am not all that pleased with it. Here is an example of what I am talking about:

Normal Box 8167747566_cf177389de_b.jpg

I convert to editable poly and tessellate the middle to create more verts to work with, which I do not like since that creates 5 sided polys.
8167717969_97b0421d2a_b.jpg

(Top View) I then take the verts and scale them appropriately to get as close to a perfect circle as possible.
-Move Verts-
8167747466_2971cc98ab_b.jpg

-Close to circle-
8167747428_f5d6eeac52_b.jpg

With that I extrude downward to create the hole or punch.
8167747380_acb70895d2_b.jpg


So that is my method, and I feel it is really sloppy. I want to know your methods and get some polished results like you would see a screw or nail in a piece of wood.

Thank You in advance!

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