Hey everyone, time to jump on the runaway band wagon. I have been tossing this idea around for a couple days and this is what I have so far. I wanted to create a darker armor set for the Naga Siren. I imagined along her travels she came across some creatures with great power which promised to help her regain her honor. The only problem was price they asked for this help. I want the armor to look very organic and wrapped around her or growing out of her. There are parts I am still unhappy with in the concept but I am hoping to improvise a bit in zbrush and work out those kinks in 3d. Any feedback would be greatly appreciated.
UPDATE:
There, that looks better. Thanks to everyone who helped me out and gave me good feedback. Good luck to everyone =D
http://steamcommunity.com/sharedfiles/filedetails/?id=111502208
Replies
Also Marul there will be weapons, I have a few ideas for them I just wanted to start sculpting asap.
Small update here. Adjusted the head to bring it back some to the original concept. I redid the fins so it is more fish-like. I took out the bulbs in the middle of the headpiece and the small tentacle around the face so I would have the polys to extend the bulbs around the fins. In the end I figured the polys would be better placed there to push the silhouette and the overall design further and would be noticed more from a distance. Also have screenshots of the sword.
From here I just need to finish up the armor and I have plans for the tail but we will see if I will have the time.
Spudnik: I thickened up the inside curve of the blade a tad, hopefully it feels better now. I will continue to think of things to adjust.
coldhands: Thanks for the info, I scraped the frontal armor and decided to go with things hanging off to the side. Hopefully this will keep things nice and simple for integration into the game.
Now for this update. I realized that I wouldn't have the polys to create nice smooth singular tentacles so I basically made a sleeve out of them to save polys but still keep the tentacles in the design. Now it looks like the parasite on her shoulder has completely taken over her arm. First time I have put all the armor pieces together, can already see I need to lower that left shoulder piece so it doesn't collide with the head. Going to start the retopo and see how many polys I have to work with and as I do I will still be thinking about the overall look of the set. Any and all feedback welcome.
Fresh from the oven! Fitting everything within the poly budget was interesting but I think it will pass, have to remember it will be viewed from quite the distance. I need to fix the end of the fins around the waist but that is about it. I have a good idea for how the colors will work so expect an update soon. And if I have time it would be cool to be able to make a tail.
Also if anyone can shed some light on what the red and green channels of the mask 1 texture should look like it would be a great help. Have never made a Fresnel warp map and not entirely sure what the detail map is for.
When in doubt about masks, copy the colours from the original
Hahahaha, your secret is out!
But yeah, I really like this set, good stuff.
But it should be awesome if make something on her chest like Octopus concept on your first post. Make her more charming and less blank chest bug.
Demondance : I really wish I could have fit something to go across her chest like the original concept but even like this it was really close to fitting within the poly limits.
lotrein/Naso : I will take a look at trying out some color and saturation variation on the purple fins.
For now though small update. I am trying to bust out a tail item asap so here is the hi poly from zbrush, making the low poly right now and hopefully texture it tomorrow. I have made all the mask1/2 textures for the rest of the items and all the LODs are ready for uploading to the store.
Good job.
For me, number 3 (the first one in second row) is better than number 2 because it fit all head 's color theme.
All depend on your, but for me, I choose number 3.
Can you make the waves of number 2 brighter ?
If not number 3.
Some on root, some on hip 1 some on hip 2 and I think the middle top needs to be bound slightly to one of the armours. :<