So I've generaly casualy lurked over some basic theories about making models for games, and I've come to the point where I'm conflicted on many things.
The basic issue I currently got is, should a polygon contain no more than 4 vertexes?
here's a quick demonstration of the 2 different ideals I keep getting, which one would be a technical correct one?
Replies
I'd do the one on the left just because it's less likely to break when it's converted into triangles and is just easier to work with.
have a close look at the robot wireframe from this UDK screenshot
RH_wireframe_SS26042011 by sprunghunt, on Flickr
You can see it's all triangles. I didn't model it in triangles. It was converted.