Greetings,
i'm trying to simulate the behaviour of an object which position is ensured by a torsion spring. My goal is to achieve a bar that is on a vertical position and when is pushed, rotates until a certain angular position, if that push force stops it returns to its equilibrium position (vertical).
So any ideas how can a represent this torsion spring?
thank you.
Replies
I take it you're familiar with Spring/Damper rates and Unity's rigidbody system?