Due to some midterms and school work hitting me hard (4th year in college
), I've only recently had the time to start digging into this Dota 2 Competition. I know I'm a bit late, but I plan to atleast do my best and try to make the deadline. This would be my first polycount contest, so I'd at the very least like to have something come the due date. Already working on the model / sculpting as I prepare this.
Here is my current paint over concept :
The painting is a bit rushed (for obvious reasons) but that's the general concept I'm going for right now. I wanted something a bit more elegant yet still feels battle-mage-ish in design.
The set includes the required slots : Head, Neck, Arms, Waist (Which includes the skirt)
I hope to have sculpts up sometime this week! I've been looking around and everyone is doing great work and I hope to contribute to that as well.
SCULPT UPDATE:
Replies
The glove design may have to undergo some changes in order to make the LOD triangle count while still having all of the assets. I could make the glove on it's own be the arm piece, but I feel the asymmetry works best when there's something on the other arm counteracting the glove on the other side. Perhaps -- I'll have to figure it out as I go.. Deadline is coming quick and school isn't making it any easier. (6 days)
Going to finish the sculpt tomorrow hopefully!
Specifically, I made my model using FBX file format which lead to some issues. The scale is tiny! Is there any quick way of addressing this? I am in the process of rigging my low poly models and getting ready to bake / test them but this is issue is a bit annoying to say the least. Thanks.