So with services like p3d.in and 3d in general becoming more accessible on the web would it be a good idea to have a 3d character/assets portfolio that displays the models themselves instead of screencaptures?
I always found covering realtime assets with a load of postfluff to be an odd thing to do if you want someone to be able to judge your technical capabilities as good as possible. So having your model out there in realtime would be very clear imo.
The only downside of it could be loadingtimes but when i see the p3d.in service i think that`s still in a very acceptable amount of time that it loads a model with 3 1k textures on it
Anyway what do you guys think of it?
The reason i`m asking is because i`m considering making one for my realtime characters and updating all of my content.
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like, build your own "level" which loads up a model, has basic camera rotation/zoom functions, and the ability to switch models.
the reason i say this, is because you would have to build your scene, and materials, which would show your capability with working in engines as well as your modeling ability.
i could be wrong though!
That being said, if you want to have a link to a 3d version of any given model - sure man definitely throw that up there. But dont have it load them straight off the bat - that will lead to your folio being closed before its even been seen.
Others might have different experiences to share, but my own are that the AD's and leads that ive worked with, dont have time to devote hours at looking through folios. Not when they have a stack of 5-10-20-30 per day to look through during hiring times.
Generally its one click, if it doesnt load or take too long, you missed out - simple as that. Sometimes if theres a flash load screen or something that pops up - its closed instantly. <-- True.
that pretty much boils it down to a nay
tnx for the input guys
I prefer 2d images, but saw a portfolio recently that had all 3d stuff and I was blown away with how cool it was. As long as you can do it without impeding the viewer from actually seeing and accessing your work, there isn't a problem imo. The solution should not be black/white either - if you do it, figure out how to do it really well, and not just the path of least resistance.
Maybe another place to get some inspiration is how Zappo's handles the photos of the shoes you're looking to buy. They have 3-4 photos, then a video demonstrating the shoe. Using that as a base, you could have a few super nice renders/images, and have the supplemental 3d to view:
[ i m a g e ]
[A][C][3d]
The minute you see your site is overloaded from people dl'ing the 3d, or the plugins stop working; and it isn't something that you can fix easily, I'd remove the 3d from your site until you figure it out.
Isnt webgl enabled by default in new browsers?
ZacD: Yeah thats the next best thing, i used to do 360 gifs but they are pretty heavy filesizewise. Having a limited set of angles is still better than a still image and your first frame always loads as fast as any other image so theres no real extra loading time before something is shown with that system
moose: thats a great idea! tnx for the input