Hey all, just felt it was a good idea to get involved on polycount so here is one of my contributions!
This model is for a video game I'm developing with another guy. It's for college, he does all the programming, I do all the concept, modelling, rigging, animating, texturing.
I wanted this guy to be a sort of scrappy adventurer, piecing together armor that he finds and weapons.
I my goal for tris was 3k, I'm at 2950. I just learned I can't use opacity maps so I need to round out some of the belt straps.
Constructive criticism always welcome!!!
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