Hey guys, nice to meet you all! I was wondering if anyone knows how to solve this:
1. Made an angled cylinder in Maya (an L-shaped clip), and UV mapped it.
2. Brought it into Zbrush, subdivided multiple times, sculpted normals, deleted the lower subdivides.
3. Brought the obj models into Xnormal to composite them.
However, when I took a look at the normal maps, I see that the positions on the normal maps are not the same.
Would anyone happen to know how to solve the fact that the normals are in different positions? Thanks!