Other than the proportions, my overall thoughts are, body is fucking cool, and really well done. Boots need a little more shaping, but are pretty cool. The bit that lets the pice down for me is the head. The helmet just isnt as cool as the body imo, and seeing as the head is sort of a major focal point, it deserves a better design IMO!!
Im probably full of shit, and Im a terrible character artist, so take any advice with that in mind!
Looking awesome dude. Love the digital cammo effect a subtle dirt layer might be something to add. The paint work is all scratched up but its rather clean. Some dirt build up at least on the feet might be nice.
Two things that caught my eye was that the digital camo doesn't really come of as much as camo more than just dirt and noise. I'd try and make it a bit more clear by sizing it up or increasing the contrast of it. All it does now is making it look really busy.
Also, you might want to change the color of his eyes. Seeing as there's red paint around them, it almost looks like the eyes are just bleeding out around them.
Hey guys. thanks for the kind words. @conrad - yeah it's marmoset for now. I'm gonna take it into UDK and do some shader work soon. @Kapoff - I agree that lens flares are pretty cool as long as they aren't overused. Like a Michael Bay film
very cool man.
I would suggest, if you are close to finishing it, the weakest part is his face. A quick solution that would actually help you I say in presentation would be not to show his face. Concentrate on presenting the whole suit. That would be much better! The first thing I register is his face, and it not being up to par with the suit makes the whole model look weak. So I would personally cover the face and leave the helmet closed. Don't even worry about the face man.
But this is a cool piece man.
Good job.
Thanks guys. I didn't expect to get this kinda feedback. Thank you very much. @demilich - For presentation purposes I'll cover the face... I realize there's some spec issues with the face but is there something else you notice that can be fixed? I had to keep the detail simple as the face has mirrored UV's.
Cool, I'm glad I can help Jeff,
I did notice some mirroring scuffs behind the helmet that are noticable.
Not sure how much its worth fixing but it should be an easy fix.
Also this depends might depend on your lighting or spec, but I would add more spec or gloss to the major scratched areas that show the grey metal on his armor, might make em pop a little more.
Hope this helps man. I'm jealous of this piece!
So I redid the face texture... WAAAAAYYY happier with this now than before. Although i wasn't finished playing around with the previous face. I opened up my file today and said "time to redo this"
I also added more spec to the scratches and tweaked some bits here and there
I think the textures aree waay too noisy. face is a bit off too. its like you are trying to squeeze the chin area in to the helmet rather than the other way around.
mouth seems to far down the face also, making the chin look a bit distended
somehow the colour scheme clashes a bit, maybe each element is just fighting with each other.
I think if you maybe made the green area much lighter (almost plain/white) it might have a better balcnce and convey medic more than it does now.
I think with a few tweaks it could be a really nice piece despite what i said above
Thanks for the comment Ruz. I totally agree with you about the mouth. I originally sculpted the mouth without an interior and I went through my files and found that once I added the interior i accidently lowered the mouth and thinned out the lips. I don't know how I haven't seen it until now. DERP
As far as the colours go I realize the "classic" medical colours are white and red but I'm gonna stick with what I have as they match the concept art colours.
I think this face fits way more then the last. The proportion changes are great. The textures are much better, The spec seems to fit more as well. I like how the face is more of a yellow hue and less saturated all together relative to the last.
Before the face kinda popped out of the helmet, as if it didn't fit in the picture. Now that these changes have been made it looks like it's fitted back in the helmet and is actually emerging from it.
Do medics in current warfare wear any other colour apart from regular infantry camo? I wouldn't expect them to sacrifice their protective camouflage and stand out like a sore thumb just for identification purposes.. everyone in the squad probably already knows them intimately.
There's a lack of colour in the boots from the front view. It's pretty homogeneous. I'd change some colours. Maybe make the buckles under the hard chunky top armour a bit darker and on the grey side? I wouldnt add red or any distinctive colours. You don't need attention to be drawn there.
It could end up being too cluttered though. *shrug* you'll have to see :P
Replies
Other than the proportions, my overall thoughts are, body is fucking cool, and really well done. Boots need a little more shaping, but are pretty cool. The bit that lets the pice down for me is the head. The helmet just isnt as cool as the body imo, and seeing as the head is sort of a major focal point, it deserves a better design IMO!!
Im probably full of shit, and Im a terrible character artist, so take any advice with that in mind!
Update:
Just laid down the basic hues and spec levels. The complete black parts are areas that haven't been touched yet.
but maybe my only comments are the foots.
look kind of short in length.
Two things that caught my eye was that the digital camo doesn't really come of as much as camo more than just dirt and noise. I'd try and make it a bit more clear by sizing it up or increasing the contrast of it. All it does now is making it look really busy.
Also, you might want to change the color of his eyes. Seeing as there's red paint around them, it almost looks like the eyes are just bleeding out around them.
Keep it up!
As for the proportions I noticed the cameras perspective was distorting the model so the next images should be fixed.
nyuk nyuk on the lens flare :P
Good job
I'll post some more full body shots tomorrow.
And yeah! Those lens flares! They make the world a better place!
I'm interested in the wireframe of the lowpoly if you don't mind posting it. Waiting the next update!
@conrad - yeah it's marmoset for now. I'm gonna take it into UDK and do some shader work soon.
@Kapoff - I agree that lens flares are pretty cool as long as they aren't overused. Like a Michael Bay film
Here's the rig so far and wires.
Here's the stress test on the model with the rig
http://s96.photobucket.com/albums/l197/Tac0m/3D%20Art/?action=view¤t=medic_stresstest_zpsea276193.mp4
I would suggest, if you are close to finishing it, the weakest part is his face. A quick solution that would actually help you I say in presentation would be not to show his face. Concentrate on presenting the whole suit. That would be much better! The first thing I register is his face, and it not being up to par with the suit makes the whole model look weak. So I would personally cover the face and leave the helmet closed. Don't even worry about the face man.
But this is a cool piece man.
Good job.
@demilich - For presentation purposes I'll cover the face... I realize there's some spec issues with the face but is there something else you notice that can be fixed? I had to keep the detail simple as the face has mirrored UV's.
I did notice some mirroring scuffs behind the helmet that are noticable.
Not sure how much its worth fixing but it should be an easy fix.
Also this depends might depend on your lighting or spec, but I would add more spec or gloss to the major scratched areas that show the grey metal on his armor, might make em pop a little more.
Hope this helps man. I'm jealous of this piece!
Alan
I also added more spec to the scratches and tweaked some bits here and there
New face
Before and After the remake
mouth seems to far down the face also, making the chin look a bit distended
somehow the colour scheme clashes a bit, maybe each element is just fighting with each other.
I think if you maybe made the green area much lighter (almost plain/white) it might have a better balcnce and convey medic more than it does now.
I think with a few tweaks it could be a really nice piece despite what i said above
As far as the colours go I realize the "classic" medical colours are white and red but I'm gonna stick with what I have as they match the concept art colours.
Before the face kinda popped out of the helmet, as if it didn't fit in the picture. Now that these changes have been made it looks like it's fitted back in the helmet and is actually emerging from it.
Do medics in current warfare wear any other colour apart from regular infantry camo? I wouldn't expect them to sacrifice their protective camouflage and stand out like a sore thumb just for identification purposes.. everyone in the squad probably already knows them intimately.
There's a lack of colour in the boots from the front view. It's pretty homogeneous. I'd change some colours. Maybe make the buckles under the hard chunky top armour a bit darker and on the grey side? I wouldnt add red or any distinctive colours. You don't need attention to be drawn there.
It could end up being too cluttered though. *shrug* you'll have to see :P