Hello Polycount!
My name is Ryan, and I have just recently joined your ranks. I'm SO glad that I did.
I'm completely amazed and inspired at all of the talent I see here, and I have only been a member for a week...
I love game art. I think that this is the coolest thing in the world. I can't wait to challenge and improve my skills with all of you. So I'm asking for some of your famous honesty. I have just finished my portfolio site, and I'm looking for crits.
rexcastle.com
I would love to know what you think I should work on to flesh out my folio. I really enjoy working on environment stuff. But I am willing to try anything to make myself a better artist.
Obviously it would be my dream to one day have my art in a game, and I will be working towards that goal.
Thanks in advance for all the knowledge that I will be gleaning from you greats!
Replies
I would get rid of that home page as it just makes for extra clicks.
Also, I would ditch the flash or whatever viewer that is your using. It just takes more time to load, and I don't think anyone gets impressed by that sort of thing anymore.
As far as your work goes, I like your props the most. I would focus on that for a while and possibly attack a entire game environment and try to get it in engine and looking at the quality of current games. The T-Rex is cool, but I honestly feel its your weakest model at the moment.
You might also consider limiting how many models you are showing to about 5-10 of your absolute best.
Keep up the good work dude!
I agree with everything BradMyers82 said.
Something you could work on is spreading out your edge loops more evenly across your models while putting more in areas with more detail or deforming joints. For example, look at the tip of the T-rex's tail compared to his thigh. You want to try to get even quads where possible.
Another thing you could work on is improving your textures, making them look more like a real part of the world you're creating . . . if that makes any sense. This is a very difficult process and turns texturing from the simple copy/paste that I was taught when I started school into a very time consuming undertaking. This just comes from practice and observation. Every place there is a scratch or chipped paint should look believable. Also try painting in more shadows and highlights (blending modes can be useful for this).
Keep making more stuff and posting on PC.