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[Dota 2] - Nyx Assassin - Necrophory

polycounter lvl 12
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hannes d polycounter lvl 12

current status:
uploaded on the workshop on time, but created the collection after the deadline
also i sometimes add screenshots etc, I wonder if this would matter, but hey, it doesn't matter
so check them out and leave a comment or vote :)
http://steamcommunity.com/id/hannesdelbeke/myworkshopfiles
learned tons of this contest: thx polycount! (again)
note that the final renders do not use all the masks, they only use glos and spec (except for the ingame screenshots ofcourse) because i don't have a fancy dota shader

set5z.jpg

helm4q.jpgweapon4x.jpgi also noticed that the image links sometimes go down, so i added the 4 main renders in the attachment

helm4q.jpg
armor4.jpg
misc4b.jpg
weapon4x.jpg
set4q.jpg

ingamearmor.jpg
ingamehelm.jpg
ingamemisc.jpg
ingameweapon.jpg
weapon5p.jpg
misc5ud.jpg
helm5m.jpg
armor5.jpg


original post:
I'll give nyx assassin a shot

still thinking up a good name
atm necrophory (=insect undertaker)
spikey carapace,needle, sting, posion, manaburn, energy, leech, kill ,death, steal ,invisible,reaper of heroes ...
(feel free to post ideas)

QUESTION
what is the misc slot?
nyx assassin has a head back misc and weapon
if i take a look at the model and textures
the whole back, kneepads ,shoulderpads, and saddle are in 1 texture and fbx "armor"
is all of this together the back?
or is this back+misc
and what's misc then?

ANSWER
(edit)
got confirmed, might be interesting for other people:

Nyx has an extra 256x256 space on his combined texture page just in case we need an additional item that clearly doesn't belong to his armor, weapon or helmet. You are welcome to use it :) We can give that slot higher poly budget too if needed

here some screenshots of the original

http://imageshack.us/a/img197/8831/defaultnyxsmall.jpg
http://imageshack.us/a/img255/1071/defaultarmornyxsmall.jpg

Item slots and their budgets
Head
  • LoD0 Triangle Limit: 500
  • LoD1 Triangle Limit: 300
  • Texture Size: 256H x 256W
Back
  • LoD0 Triangle Limit: 1300
  • LoD1 Triangle Limit: 700
  • Texture Size: 256H x 256W
Weapon
  • LoD0 Triangle Limit: 700
  • LoD1 Triangle Limit: 400
  • Texture Size: 256H x 256W
Misc
  • LoD0 Triangle Limit: 200
  • LoD1 Triangle Limit: 150
  • Texture Size: 256H x 256W

atm im playing around with modelling a few shapes etc
made a few sketches in my sketchbook


image1image2
image3

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