Hey people, so i've spent a good few hours trying to fix these light mapping issues and I can't for the life of me figure out how to fix it. I've tried stitching planer faces together, cutting them apart, snapping them to the grid, 4 pixel padding. Any help would be grand, as quite frankly, it's driving me a little insane now
Fresh import looks fine
when building lighting I get these issues
current uvs for this part looks like so...
Replies
There will always be seams; no way around that. But the best you can do is make your islands/shells where the seams are least visible, either by hiding them into 90 degree corners of the mesh, in darker areas of the texture, under floating geometry, place other objects over them, or anything else to mask them from player view.