Hey!, I've been trying everything for over 3 days now, and I can't seem to figure out what's the problem.
I'm working on Phantom Lancer weapon for DotA 2.
I created the mesh, baked all four maps (color, normal, mask1(empty), mask2(empty)) bound it instead of the default weapon to the correct joint and exported as fbx.
when i import the model with the textures to DotA 2 in-client it says "import successful", but the model is invisible - i can't see any of it.
here is the model with the textures (fbx, 4 2048x512 textures):
http://www.multiupload.nl/4GLGDO8ZYI
the model looks fine in maya:
http://i.imgur.com/r7Bp2.png
in-client:
http://i.imgur.com/nqXpg.jpg
help! and thanks for reading.
Replies