The Nyx Assassin is taking trophies.
After looking over the DOTA 2 characters and doodling a few concepts I've settled on the idea that the Nyx Assassin is taking trophies of his kills, proudly showing off his abilities for all to see.
Update 002:
Final concepting and basic mesh laying out.
Not so sure I like how the body armour is turning out, seems a bit too round and bland.
Hoping to get into sculpting now however. Might do a few more concepts of the body in that and see how it works.
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Not the biggest fan of concepting... Here are my basic ideas for what I want it to turn out as. Trying to keep in mind the silhouette of the Nyx and the colour scheme Valve has already designed.
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UPDATE: 001
Weapon concepts for the Headhunter Nyx Assassin.
I am a fan of 1, 2, and 6. However I am concerned that I am covering too much of the design in heads.
Replies
UPDATE: 001
Weapon concepts for the Headhunter Nyx Assassin.
I am a fan of 1, 2, and 6. However I am concerned that I am covering too much of the design in heads.
Updated 1\11\2012
Final concepting and basic mesh laying out.
Not so sure I like how the body armour is turning out, seems a bit too round and bland.
Hoping to get into sculpting now however. Might do a few more concepts of the body in that and see how it works.