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Super Famicom

Hi guys, I'm trying to practice some hard surface modeling, so I'm making a Super Famicom console, and here is what I got so far. I want to bake the high poly model into a normal map, but I'm having a bit of trouble with some edges being too sharp when they should be smoother, as well as general funkyness, so feedback is appreciated. I can post wireframes if anyone is interested.
thanks!

sq8UQ.jpg

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