Hi
It's about time I created a thread for this. I'm working on a classy whitecolwn zombie. Not a very broken and shredded body, but scary in other ways. He died laughing on his job, and he keeps doing that. Here's a concept I did some time ago.
Now I am working on a Zbrush sculpt. I'll upload that soon.
Replies
I have a whole backlog of wips, and I am starting to notice that less and less changes between each new iteration. That probably means I getting close to done with the sculpting, but I also have a feeling I am supposed to add more skin details on the face and hands and so on.
He's missing a lot of the muscles from around his mouth. That bit of cheek just above his mouth should be stretched taut around his mouth and connect down to his jaw. Get some references of the expression you're trying to hit. Or better yet make the expression and then reach up and feel what your face is doing.
The upper face looks distorted too. The reason clowns are creepy (to me) is that they have a different face painted on over their true expression. Don't try to incorporate all of the exaggerated brow features into the sculpt (eyebrows are to high is what i'm getting at) sculpt it out like a normal laughing face and then paint on the exaggerated 'laughing eyebrows'
To me it seems like the face should express some kind of pained laughter. There's a subtle difference between someone who it truly laughing and an actor who is forcing a laugh
Quick google search of forced laugh turned up this gem
I worked a little more on the highpoly. h2olt's notion about the muscles around the mouth helped a lot, thank you very much.
The happy face is a tricky business, because I want the zombie to be genuinely happy. Who knows what really goes on inside a zombies head? Does he enjoy eating people? Does he even know what he is doing? If he died entertaining an audience, maybe he thinks he's still doing that!
This is why I do not want to make a sort of forces smile, or one that is painted there using make-up. This is also why his eyebrows are absurdly high and his face is almost a caricature of a real human.
Anyways, I started retoping.
It's about time to make some decisions on the make-up. I experimented real quick in photoshop.
I am leaning towards A, possibly with a tear instead of an ace of clubs. But H turned out pretty cool as well. G was interesting, it was quite "corpse-y" but probably not enough clown. And I don't want the zombie to look like a black metal singer.
What do you think?
I'm building a small scene to make a render in UDK. It looks a bit trippy atm, but with some tweaks I am practically done.
Maybe scale the feet down a little. The proportions seem a little off but maybe it's the angle that make them look bigger. Not sure.
So, there it goes. My final results! I will sleep like a hibernating bear this weekend.