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Multiple UV Mapping Mission (in modo)

polycounter lvl 6
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repete polycounter lvl 6
Hello all

Below are the meshes I am trying to uv-map.

sy2dj4.jpg

fk01aw.jpg

10hsjfm.jpg

The scale of this thing is not making life easy but I do like a challenge. I have uv mapped the ring / tunnel but adding a normal image map (8192 x 8192) is stretched to oblivion and looks horrific.

2w49qvo.jpg


So I am wondering if I am biting off more than i can chew or is there a better way to uv map and texture this scene?

I loaded it into unity btw and it looks massive with the fps camera so I don’t want to give up on it or scale it down. Any advice would be very very welcome !!!

Kind regards

Pete :)

344drnd.jpg

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