Hello.
Been here for a while,started learning 3d couple months ago,mostly selftaught with random experimenting and some tuts.I follow the forum threads on regular basis,awesome stuff to learn.
Anyway,i stumbled upon this comment:
Work on the overall gesture a bit more. I'd do this on subdiv level 1 or 2. The concept's pretty imposing.
So,my concept of subD was that it reffers to manipulating a parts of a 1 object.Like going into vertex/faces/edges mode while modeling.
This comment throw me off a bit,since it mentions some lvls,i'm not quite sure what does it mean by that?
So,is the SubD something else than what i think it is,or did the the JoeCyriac reffered to "steps" in creating a complete object(like first blocking out,then general details,then little details,then finishing touches)?
Also,i tried to investigate alone,run into this:
As mentioned earlier, Sub-Division modeling allows you to create a polygonal model that acts as a `cage` that contains the structure of the smoother, subdivided one. Only the smoothed version is taken into account at render time. It is achieved by using sub-division algorithms (math routines that do the smoothing)
It says it uses subD algorithms.What are those?Are there premade algorithms or do advanced users create custom ones from specific needs?I'm only familiar with turbosmooth
Replies
The most common subdivision algorithm is Catmull-Clark if I'm not mistaken, and I'm pretty sure that's what TS uses (?).
basicly Turbosmooth = Subdivision
Because what it does is subdivide your mesh according to a certain algorithm.
You don't need to write ones yourself (atleast I never heard about anyone doing this).
Many thanks