Hi guys its been awhile since I posted on polycount, right now i am doing a walk through for a interior design firm, thought I would get some critique and feed back. This is still a work in progress piece, a lot of material tweaking is needed , just wondering if you guys can give me some pointer for creating realistic lighting and materials. Thanks in advance.
Replies
1) the wall texture is too dirty for a house like this
2)the sofa reads as concrete, add some wrinkles and folds
3) the pillows almost looks emissive add some wrinkles and folds along with a ao bake to break up the white
4)the table wood grains are going in different directions
keep up the good work cant wait for an update
Less noisy concrete texture and a stronger normal map or just model in the separate tiles.
The Laptop feels a little bit large as well as the helmet on the table. The table and chair feel like they're a little bit short. Maybe really tall people live here and bought childrens furniture