Hey Polycounters,
Im probably the hundreth guy to post something about normal maps on here but there is something i cant get my head around. I have followed a couple of tutorials to the letter and set up my rendering options exactly like they have but i still get the crappiest normal map ever. AND its green, not like normal map slightly green i mean like super green and has come lines ive never seen before present on it. Maya never used to kick up this problem with normal maps when i used to bake with it so im guessing im doing something wrong?
I have posted up a couple of screens of my issues has anyone come across this before?
Replies
beyond that. turning on super sampling can make for a nicer result. Also, if you're not planning to add anything else to that texture, there's a lot of unused UV space.
Could you post up the normal map texture? without seeing it its hard to say if the problems are there or in the material that's using it.
You could try 3point shader or Xoulio's shader for realtime display.
Customize > Preferences > Gamma and Lut tab > Turn that shit off.
http://renderstuff.com/publication-files/0045/Gamma-LUT-settings.gif
Here is an image of the phone box with all the new settings applied
Thanks for the help!!