I´m trying to make a mirror like reflection in my map, but i´m not having sucess, looks like the reflection is inverted up/down, shout be a simple setting there i am missing, i have attached some imges to show the problem, thanks for the help!
If you're using that reflection actor on the ground, it will do that. You need to angle and position the reflection plane to the surface you're working with.
thanks for the reply, it worked!!! just one last question, to my box (that im using for the reflection) reflect the other side too, i should do two planes with different materials? or there is another way?
I guess you could use a cubemap render target, if you could somehow exclude the house interior.
Generally in games you wouldn't have realtime reflections done like this, instead using generic environment maps with clouds and such on them. It's, very, very expensive for each reflection actor.
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Generally in games you wouldn't have realtime reflections done like this, instead using generic environment maps with clouds and such on them. It's, very, very expensive for each reflection actor.