Thanks man, ya I'll look into it, I've never used the Zbrush capture tool before, have to do some reading.
The wood is super simple, a combo of trim brushes for edge wear, mallet for roughness, and damn standard/orb/mallet/pinch for deep grain, splinters, cracks etc. I don't do micro grain, just large stuff. The micro details will come from my wood texture.
Shabba, for god, how did you sculpt this concrete? I tried to sculpt this for modular building I'm making, but with no positive result How did you made it?
Dude, your highpoly and sculpting work is awesome but you need to do game-res stuff and textures if you want to get anywhere. Pure sculpting jobs in this industry are basically non-existant, there is literally 1 studio I can think of that holds a position for that in-house.
^Marks: Thanks man for being real with me. I appreciate that alot.
Here is a WIP - needs set dressing and lots of tweaking.
Based on this concept from Splinter Cell Blacklist - http://i.imgur.com/Xbp79xB.jpg I don't have a ton of time atm /w work, but will definitely finish it.
Wow... been a long time since i've posted anything in here. I was working on a blockout making a mod set of rocks for a scene I wanted to start.. and I just couldnt stop sculpting lmao...
So here is the revival of my Art Dump! /w a rock. lol A large one mind you! Sculpted and and rendered in Zbrush.
@Ragnar_Danneskjöld I did that rock this afternoon, started around 3 and ended around 7 while watching Ender's Game, so off and on for about 4 hours. Its not really that time consuming, and I was just having some fun experimenting and mixing methods. I had a wicked time creating this.
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whatever you did to get this concrete it works very well !!!!!
Mr Significant: I've never considered recording my sculpting sessions before, to be honest I didn't think anyone would watch em! lol
There are arches that will go above this broken column, so its not just a magic balancing act
Might consider 4 posts.. but I like two atm.
BTW lots of people will watch good speedarts on YT for ZBrush. Not only from polycount.
Beautifull sculpts!!
The wood is super simple, a combo of trim brushes for edge wear, mallet for roughness, and damn standard/orb/mallet/pinch for deep grain, splinters, cracks etc. I don't do micro grain, just large stuff. The micro details will come from my wood texture.
Lookin great, man!!!!
- thanks
Here is a WIP - needs set dressing and lots of tweaking.
Based on this concept from Splinter Cell Blacklist - http://i.imgur.com/Xbp79xB.jpg I don't have a ton of time atm /w work, but will definitely finish it.
So here is the revival of my Art Dump! /w a rock. lol A large one mind you! Sculpted and and rendered in Zbrush.
I did that rock this afternoon, started around 3 and ended around 7 while watching Ender's Game, so off and on for about 4 hours. Its not really that time consuming, and I was just having some fun experimenting and mixing methods. I had a wicked time creating this.