Hello Everyone,
My friend directed me here, and as I am in need of practice for 3D modeling and textures, this seemed like a good opportunity. Win or lose, I hope for the opportunity to learn a lot, and would appreciate your criticism to that end.
After a few heroes, I've decided on Silencer. His default armor has a knight aesthetic to it, and given my experience with spellcasters in RPGs, I followed that general concept. So while I've listed this as TBD on the title, I've been playing with the name "Arcane Adjudicator."
I played around with a model for the hand bracer, sans texture, to get a sense of the polycount, let alone the feasibility of the project.
Given the time, I will also create a new shield and weapon. Your feedback on the state thus far, as well as advice on moving ahead is much appreciated.
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I have also added some details to the concept, outlining further my plans for the underarmor.
While I feel that it is still lacking somewhat in details, until A) I have a better sense of how much room I will have to put detail, and I actually know how to create all the masks necessary, I shall refrain from adding anything additional.
As I still have the normal maps, rigging, and refinement to do for these, the weapons shall have to wait until a later date. I have installed mudbox, and am currently figuring out how to import the helmets such that I can accurately create a normal map for it.