Hey all,
I've been working on this project for a couple of weeks now and It's been slow going until recently. I have to have this finished by next week so I thought it was time to post something for critiques.
Project Mission:
I'm trying to make a still shot portfolio piece here, from concept to finished render. I can post the concepts if anyone would like to see them. Practice making props with good hi-polys and thought out modularity for an enclosed environment. As soon as I'm done with the hi-poly bakes, I'll be taking this into UDK and then getting started on the textures. Still a few asset's still need to be completed, specifically the ceiling.
As always crits welcome and I'll be posting an update in a day or two, hopefully by then it will be in UDK with better lighting and first pass textures.
-Stockwell
Replies
Will be having lots of updates in the next few days, this project is due on Tuesday. Time to hit the grind on textures!!! Here's what little work I was able to get done today, a first pass on the diffuse, specular and gloss maps for the floor pieces. I fixed the Normals on the walkways to make it feel like two inset paths lead to the two separate sides of the doors. I think it helps make the door work a little better.
Here were some quick concepts I sketched up when I started to have a better idea to go off of.
I had a teacher do a quick paint over which helped me with some lighting and texturing ideas. After I get first pass textures on everything in the next day or two, I'll put the scene in UDK and go for the emmissives. Then final texture detail.
If anyone has any critiques, suggestions, or tips to help make this scene look great that would be awesome. I threw up some pictures, the first of my modular floor set, with second pass textures, and the second and third of my UDK scene. The third has some notes on it, if anyone could point me in the right direction of fixing those shadows It would be much appreciated.
Thanks everybody!
Stockwell
This is what my scene looks like in UDK:
And this is what I did in Photoshop with a curves layer to try and replicate the lighting I want:
Any tips on grasping some better shadows and lighting?
Much obliged for critiques and criticism, this is due on Tuesday.
-Stockwell
I got lighting I am happier with, but still not quite, so anymore suggestions on the lighting based off of the first screengrab and my paintover would be fantastic. I also decided to add a few pieces of trim, and a skylight into space.
C n C welcome as always!!!
UDK Screengrab:
Paintover:
-Stockwell