Hey to all,
I was wondering if there is any way you could move the Specular Highlight additively from the light Vector for a Schlick?
An example of what I mean:
The white is the object, the Grey is the traditional spec from the Light Vector position. I would like to achieve something like Yellow, in which I essentially 'compress' or tighten the term.
Any tips? Cheers!
Replies
"standard", it's
You might try to divide that last bit by a value, to get a 'roll off'
Here's a Kelemen Szirmay-Kalos brdf/specular w/ schlick
- - - -
i wonder if you want behaviour like this?
i think that's just using a szirmay-kalos geometry/masking term ( dot(L+V,L+V) ).
I tried sampling the May-Kalo shader and it's terms, but none of them seem to behave the way that way.