Hi everyone. I decided (a little late) that i should give the contest a shot since i love playing dota and 3d modeling. I'm not a veteran on game props however, so I spent the last few days figuring out the software that I'll use in the process.
I'm thinking about a set that best reflects Phantom Lancer's quality: being a master illusionist. Every set I saw consisted of wooden or metal parts but I think he needs something cool, like gems or crystals to reflect and bend light etc.
Steam Workshop:
Arcane Secrets
Latest update (Finished)
[ame="
http://www.youtube.com/watch?v=yACu8VhiWA8"]Dota2 Arcane Secrets set in game - YouTube[/ame]
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I tried a few lance models for the set, still not final though:
Can you elaborate a little more? What do you mean by attitude?
Check out some of these lances - they all are very clearly lances and work as such but they all have a little bit of a twist, a design element that pulls you in has you say "huh, that's intersting!" That's what I feel is currently missing from your design, it looks like it's been designed for easy manufacturing and not an individual with a story.
It's not like he's some kind of great warrior or anything, he's even called a "humble lancer", that's pretty much "simple spearman".
And I'm not really talking about details per se, I'm more talking about what kind of feeling the silhouette invokes in the viewer (sounds kinda touchy-feely but bear with me). Basically what I'm saying is that right now this lance could belong to anybody. I'd suggest designing it so it has something that reminds of its owner or reflects some of the qualities of how it will be used.
Somebody said in another thread something along the lines of "use primitive shapes but down make them look like primitive shapes". Right now I'm seeing the primitive shapes that make up the weapon, in fact I'm seeing them a bit too much.
I know this is all kinda hard to grasp since there's no hard rules for this kind of thing, but I hope you can get a sense of what I mean.
I'll probably go with 6 or 7 (or something in-between) but I want to hear your thoughts too.
Number 6 or 7 shorts look good. Weapon 6.
Do you have any ideas for his back?
Tried some coloring, let me know what you think of the material choices.
I'm currently working on the pauldron, I'll move on to the bracer next.
Good luck
Well this is how it turned out;
9. First I added golden contours to the pieces to make it feel more valuable and unique.
10. Then I decided that I was straying too far away from what I initially aimed and went towards a less classic armor set
11. I chose to use a highly reflective blueish material -something between steel and a standard mirror. (I'm not really a concept artist so bear with me here )
12. I felt all those round corners also didn't feel right so I modified the symbol and the lance. Another advantage to hard edges is I can model them easily. It's still not finished but I rushed to post it so I can hear your thoughts.
Now, I'm not very sure if using large reflective areas on the armor is a good idea. Any suggestions on the parts on the side of the legs are greatly appreciated. I should probably decide what do to today and move on to modeling tomorrow or the day after, time is running out.
Any suggestions on the workflow? Anything I need to look out for not having headaches afterwards?
Weapon is 90% finished. I've spent a lot of time with the armor skirt but it turned out better than I expected. I guess I'll go and add details on the cloth and the belt next.
Next I'm going to delete a few polygons here and there, and in the darkness bind them (to the bones). I hope I can still finish this in time.
And here's my MAX viewport right now:
See you all
Here's the link to the workshop page:
Arcane Secrets
[ame="http://www.youtube.com/watch?v=_sIxlYeHI5k"]Dota2 Arcane Secrets set in game - YouTube[/ame]