Hey so I'm trying to learn the 'high quality way' of caustics, rather than dropping a preset or 2d ocean texture on everything. So I followed this tutorial here -
http://www.creativecrash.com/tutorials/underwater-lighting-parti_volume--2
and i can't for the life of me figure out why the caustics look polka-dotted. I've tried a ton of things to modify it - increasing photons from 500k to 1m+, changing radii and merge distance in the caustics settings, accuracy of the caustics, removing the parti volume node, etc. I have only been able to get them to show up darker, less sparse, brighter, and too blurred, but no crisp connected edges. Even tried changing the properties of the ocean displacement map plugged into the dielectric material...
Anyone recognize this property and/or have any idea what might cause this?
Edit: also brought the spotlight aka particle emitter closer thinking they wouldn't spread out so much... and changed the caustics shape to cone rather than box...no luck
Replies
i found another tutorial that doesn't have this problem, a video tutorial by digital tutors- but they don't implement the parti_volume for the light ray 'fog' underwater. but i wanted the light rays.
Again for the end result, your better of posting a picture.
Still if you look in the photo, there's still some noise in there.
Have you tried blurring the ocean texture? Or at least messing with the ocean textures settings?
If that doesn't help, then the only other thing I can suggest is fiddling with the number of samples each pixel interpolates between.
Changing the height of the water/place could be useful in determining what's the problem. See if this happens in more shallow or deep water!
ALTHOUGH, NEWS FLASH: I followed this short 10 minute video tutorial EXACTLY MULTIPLE TIMES (the first free lesson part about actual caustics, not fake): http://www.digitaltutors.com/11/training.php?pid=302
WTF? Is there something wrong with the computers I'm using?? This is boggling my mind mannnnn
It looks like maybe it's something wrong with the ocean1 texture I'm using ontop? But I did the same thing as he did. Same with his render settings, step by step the same... This is what it looks like though -