Hi, i'm having some issues with UDK
i've been looking around for a solution to the mirrored lighting problems that happen in unreal but for some reason this asset is really stumping me.
for some reason even after offseting the UV's the lighting looks different on the mirrored piece and some areas have a seam.
I've uploaded the FBX's for the high and low res models
HiRes FBXLoRes FBX
and the maya file i'm using
Maya scene
Any ideas where i'm going wrong?
Thanks.
Replies
like this:
Weirdly enough the end part to the left has actually got it's own UV space where a seam is happening. Confused :S
Cheer.