Heya !
I'm giving a try at the contest ! Took some holydays in a couple weeks so hopefuly i'll have the time to complete this one.
So i'm going to make some items for Spirit Breaker : horns, shoulder armor, weapon, ,gauntlets, dress !
Tbh, i have never played dota in my entire life. But it's a common problem i think.
Still this is a great exercise/opportunity
He's some trapped shamanic goat/bull. Well, he used to look more shamanic in dota, but valve gave him some sort of leather roman armor, so i'll keep on with this, but more metallic stuff. I don't want to be too fancy, as fans seam to be a bit agressive on what can and can't be done to their heroes.
I didnt understand valve's paper about color, so i'll make him all pink ! Or not.
Now, insane concept skill action !
First throw, really not sure about anything.
Thanks !
Replies
Just a suggestion on the color from a DotA player:
The requirements do list pink as a color for Spirit Breaker, but it seems to only fit as an accent color to me. I think making it the dominant color in your design doesn't fit well with the hero.
If you really want to make pink a big part of your design, you could maybe do 50% pink and 50% the original greyish brown, but 90% pink is too much. Hope this helps!
Also quit putting the polycount icon on the items
I'll make a quick test to see if a non "chained" could work in game. Same, i could change the flail head/chain design, but it wouldn't be very different from the original weapon.
messed a bit with him during break.
greentooth was temp and just an allusion, don't be so picky
(ill put one less visible somewhere anyway :q)
The new concept looks a lot better. Maybe tint the red more darker. Somewhat same as the color in his eye. Lets see how the models look...
btw, might I just say that your avatar pic is awesome, didn't see it before!
I really suck at drawing, always damn frustrating me.
I definitely like the direction of the latter pictures much more, they look really good. I don't have any other suggestions besides the one already mentioned (to revisit the weapon).
I tried the ram horns. While i like the shape, it would intersect the current shoulder armor badly, and would be constraining to work with my idea, like i was affraid it would. Basically, the shoulder armour would have to be quiet thin.
So i might reconsider to make bull horns instead. Maybe a bit less "original", but would fit better in space.
ooh yay, 3 bull heads flail thingy.
I don't think your axe idea is going to work out as it should, unless you can somehow edit the particle effect.