ty, as I see it at this moment, I'll make a combination of A6, B4 & C3
I've quickly put it all together in one version. I'm still doubting about the beard though...
Next up i'll work this one out clean and in detail
I'm really digging the hat, though I don't know if the shoulders and hat fit together as a cohesive set. I'd like to see some of the shapes from the hat integrated into the shoulder design. Also, I kind of like the chops for the beard myself. As for the scythes, I like the handle on the third design and the head/pointy bit on the first design. Good luck with the contest.
Thank you , Next is an update of both hat, scythe, shoulders and beard.
Added some stuff thanks to the feedback I received at school (more exaggerated shapes). Still need to make some asymmetric stuff as well though.
I consider the scythe as finished and the rest should be ok for lod1.
Before the weekend starts all modeling (lod1 & 2) and unwrapping should be done, so i can start painting my textures and normal maps on saturday and sunday.
Basic textures applied to the models. Finishing them up tomorrow and then time to fix some small stuff and trying to put these working in-game.
and how can I change the title of this thread? because I tried changing it in the first post, but that didn't work...
After the previous post I've done the basic mask textures and the Basic prop textures. To do : Detailing the textures and adding some patterns + self illuminating elements...
&Finally solved some import issues!
After a few hours of testing and importing numerous variations of fbx-files spread over 2 days, That's why I havent got any further with the painting of the textures, but I'm finally able to get my models into the workshop
So, tomorrow after school, I'll try to finish the textures, so the files can be committed on time.
All the models import tested and they all work, the beard is finished, now i'm working on the patterns and the colors of the other models and
the self-illuminated parts of the helm/shoulders
Replies
Update: small studies for the shoulders, the headwear and the beard
I like A1,4,6.
I like all of the shoulders, but I'm leaning towards 4.
I've quickly put it all together in one version. I'm still doubting about the beard though...
Next up i'll work this one out clean and in detail
Update : Paint of what i have in mind and 3 concepts for the weapon
I changed the shoulders a bit in a way that they don't seem that flat anymore, I've put a more bended shape on the shoulders as like in the hat
I also merged the scythes 1 and 3 together in a new version and colored it.
Modeled the LoD1 version of the hat and the Scythe
Added some stuff thanks to the feedback I received at school (more exaggerated shapes). Still need to make some asymmetric stuff as well though.
I consider the scythe as finished and the rest should be ok for lod1.
Before the weekend starts all modeling (lod1 & 2) and unwrapping should be done, so i can start painting my textures and normal maps on saturday and sunday.
Basic textures applied to the models. Finishing them up tomorrow and then time to fix some small stuff and trying to put these working in-game.
and how can I change the title of this thread? because I tried changing it in the first post, but that didn't work...
&Finally solved some import issues!
After a few hours of testing and importing numerous variations of fbx-files spread over 2 days, That's why I havent got any further with the painting of the textures, but I'm finally able to get my models into the workshop
So, tomorrow after school, I'll try to finish the textures, so the files can be committed on time.
All the models import tested and they all work, the beard is finished, now i'm working on the patterns and the colors of the other models and
the self-illuminated parts of the helm/shoulders