Since my last thread, i been working on a texture for a model that isn't mine
and i try sculpting and high poly the model and transfer the normal and ambient occlusion is a lead to fail attempts so i give up on the high poly so i asking is, there any good tips or tutorials that will help me get the normal map and ambient occlusion of the texture, also if there any good tips on getting like gaps and panels on my model.
I using a the help of a book called 3d game texture but since is old i don't know if any of the example in the book can work on modern games
here an example of the of the texture, is still far from finish