Just finished my mount design and a final concept of what I want it to look like with the armor head gear the design sketches are the mount model completely seperate from the rest of the set
Thats a high enough amount of detail for me, time to retopology this baby I changed the design a bit to make the detail mainly on the areas that are visible from the hi camera angle in dota
I have been seriously fighting with retopology on this thing and getting the form to read well so I'm splitting up the parts that will make the mount and i want this thing to be out of my hair by this weekend
I'm having an issue with importing my finished obj. files back into blender to create my uv maps if anyone knows what any kind of fix it would help my a lot
So i'm having trouble with baking my high to my low poly this is the result i am getting right now
The way it is set up now I have two seperate uvs for each model
the one on the high poly was based off of the low poly after i opened it in blender i simply made a new UV of the same size of it to add the texture to it
I also have a half sphere surrounding each of my models uv mapped as well thats what the square blobs are in the Baked image on the left side of the map
im using xnormal to bake
these are my UV's if anyone could help it would be appreciated
1) The highpoly doesnt need UVs
2) the Halfsphere is for AO or light I guess? If so, it doesn't nee to be on the UVs for your items.
3) Make sure your high and low poly meshes are at the same location in worldspace.
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HAAAAAAAT TIME
I'm having an issue with importing my finished obj. files back into blender to create my uv maps if anyone knows what any kind of fix it would help my a lot
ready for textures!
The way it is set up now I have two seperate uvs for each model
the one on the high poly was based off of the low poly after i opened it in blender i simply made a new UV of the same size of it to add the texture to it
I also have a half sphere surrounding each of my models uv mapped as well thats what the square blobs are in the Baked image on the left side of the map
im using xnormal to bake
these are my UV's if anyone could help it would be appreciated
low poly uv
high poly uv
2) the Halfsphere is for AO or light I guess? If so, it doesn't nee to be on the UVs for your items.
3) Make sure your high and low poly meshes are at the same location in worldspace.