Ahoy, I've changed heroes quite a lot since the contest started, then settled on Lina - but last night had some cool ideas for Mortred, I hope.. Overall I like it more than what I had in mind for Lina. I'll post some concept's later today/tonight.
I'm going to try bring out the "death" part of Mortred's beliefs/duty etc. She's supposed to be the best of the phantom assassins according to her story so I thought she could look cool with a more death-like ceremonial outfit or something.
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Tiny update cus I felt like I should post something - the design is pretty finalized now (still wondering whether I should do a belt item or not)
I will refine and colour it next (going to try bring in a little more of the lighter teal colours)
The skulls are all really nice touch to making a great theme based set.
A belt with a skull buckle might be a bit generic, but it is always something to consider.
@ Screwonhed - thanks ^^
Got in some colour, to show kinda what I'm planning - I think the concept is good enough to start on the modelling next, I didn't want to refine it too much, since I might add/change a couple things during the modelling process.
I haven't touched this until yesterday, finished the base model and started sculpting today.
@ gilesruscoe - Thanks man
@ Nix - Thanks, I do love the style the skulls had in darksiders.
@ Beezow - Yea, thanks man - I went and watched a couple more games with PA in and I saw more of her attacks, I've adjusted the bottom blade to be more... "bladey"
Early-ish WIP
love the idea with cape )
Little more progress.
@ danidem - Thanks man, unfortunately she doesn't have alpha enabled so that limits it somewhat. But I do plan on having self illuminated glowy sections for sure!
Weapon sculpt is done (I think) and the armour low poly is done too.
"add to favorite"
Bakes for the cloak are done, just slapped on a base colour too.
So I've almost finished the Cloak now, but the masks are not being nice to me. For some reason it feels like the Blue and Alpha channels on Mask 2 are not working correctly once imported.
On the left is the result in Maya. the specular tint channel (Blue) seems to not be taking the colour, instead having the default white/gray specular. And the specular exponent channel (Alpha) doesn't seem to be tightening up the specular.
Not really sure what I'm doing wrong here - and the masks seem to be working as expected in Maya, though that doesn't help me since the end result is the one that is wrong. Also, all the other channels are working as expected, both ingame and in maya.
Basically just trial and error as the rest of us are doing.
Long version:
Looks good in-game you just got to play around with the settings, they probably have additional elements to their shader just got to find a happy medium and I don't think just because maya renders things fine doesn't mean they will come out the same in DOTA because we don't have the Dota shader, your using the custom shader someone posted in the dota workshop thread?
That's as close as we are going to get to the actual shader unless the SDK comes out and or they provide a render install such as marmoset but only using the 4 maps and shading to preview our work.
That would be awesome on the fly updating while saving in photoshop, the possibilities of production would be endless but I think that would require them to part with their shader and they don't want to do that.
Also, the specular tint channel is only black or white, and on the skull section I have it as white. It just doesnt seem to be taking the colour from the colour map and tinting the spec - not quite sure what more I could change there but I'm still going at it ofc.
anyway, thanks man - hopefully I can sort it out soon.
Looks brilliant in game btw :thumbup:
After quite a few attempts to sort out the spec tint, it seems the previewer on the pedestal has some different shader or lighting setup compared to the ingame angles.
Anyway, I reckon I'm just about done with this soon, wanna move on to other stuff : P
Helmet, Shoulders, Cloak, Weapon - so far
Beautiful set!
Been working on a nice presentation pic while trying to figure out how to view all the armour pieces together ingame.
Just using marmoset with the LoD0 models and the 1024 maps.
As for presentation I suggest you go take a look at the final collections on the Steam Store. I did my cool pics for the store but when I finally saw them actually there I changed them all for slightly different versions due to the size and cropping that goes on automatically. Logo placement is also important since the store can cover that too
Just to add onto this, i had some similar issues last night and after some fiddling it looks like the alpha from mask2, the specular exponent, also has a pretty large effect on the specular color.
@naruSol - yeah I did originally try to get in some of that brighter silver on the blades of her weapon and somewhere on the shoulders, but a silver that bright just didn't seem to fit well with the overall tone of the set. To be honest I don't like that silver at all, even on her breastplate - it seems out of place imo, but thanks for the crit!
@Lennyagony - thanks for trying to help man, gave me some ideas, unfortunately none seemed to work. I even sat in the google hangouts with a bunch of others and they couldn't understand either. I tried quite a bit of different approaches but none worked, it would seem PA just doesnt allow it or something.
So I finally got the set submitted (I can finally move on to other stuff now xD)
http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=110605629
I'm struggling to get the background image on the collection though, Clicking Edit Background Image and Video just refreshes the page : /
On another note, did you double up the poly in the cape to get it to show both sides? I have yet to figure out how they do it.
And yeah the cloak is made up of two of the same meshes, each one's normals are facing in the opposite direction.
Anytime mate, and you could be right about PA just not allowing it. I find the shader system, once you dig a little changes a fair bit from character to character, and each time i feel i know a trick or two it doesnt work on the next character.
Amazing set as well, really love what you have done with this :thumbup: