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[Dota2] – Dazzle – Nothl Vestment

Nothl Vestment,
basicly I have this thing in mind with lots of straps and worn/torn look about it, going from light to dark top/bottom.

Since this uses transparency over polycount I thought the design would lend itself well to the task.

Pieces to work out are: Legs (dress), Back (scarf) arm(sleeve)

I'd like to enable some cloth physics for the torn straps if possible.
Also basicly make the dress wider while keeping the look of it ligh/thin and dark at the bottom. Thats probably going to be the hard part. :D

---- EDIT: I think I'll cut back on wideness a little so visual stays closer to collision box ingame.

I'll try to make a weapon too if time allows, but I'd like to keep that one optional for the moment.

just so people get a basic idea, this is obviously still WIP :

alphaconceptbackperspec.jpg
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