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Hey Folks,
I am excited to say that his is my introductory post on Polycount. I am making a concerted effort to be a more active member of the game art community rather than a recluse. I have long deprived myself of the feedback, encouragement, and sense of comradery that comes with being part of something like the Polycount community, and am going to remedy that starting with this thread.
Without further ado, this is the Goatman (name pending.) I still have a ways to go, in terms of modeling components and accessories. I ultimately plan on creating a low poly mesh, with hand painted textures. I cant make too many promises in regard to time frame as I am dealing with a move and job search. Anyway, tell me what you think!
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As for the textures, I would take a look at the Diablo III inspired Barbarian Girl that came by polycount a few weeks back.
http://www.polycount.com/forum/showthread.php?t=99126
I think those kind of textures would fit your character really well, (then again they would fit almost everything well, god I love those textures).
The obvious references for a 'Goatman' would be the god Pan from greek mythology or Faunus from Roman Mythology. Maybe you could read up on them for some more inspiration.
this is dope. Love the face! Looking forward to more!
I had a bit of time to work on the sculpt, so I am now trying to flesh out the lower half of the body.
Is this your own design or are you working from anothers concept? The armor design is killer.
Only small comment I have is that the extruded design on the calfs are barely noticeable. I am sure that can be fixed with color but I am just comparing it to the other details that are larger extrusions.
sorcery.
Looks great. only thing, I'm a sucker for super fine detail. maybe run an alpha on the cloth materials and really give us a reason to look closer!!
same with wear and tear on the hard surface objects edges.
at this point, it looks so good, the little things matter