So a coat for the doctor.
And some voodoo dolls.
And a staff coming soon.
Be gentle because these are my first models from Maya. I come from Solidworks and thought i'd know what I was doing; turns out I know about 10 percent of this game-making process; I am used to just making pretty images of mechanical things.
So instead i just played around with a normal image in Photoshop and got a better result. But this has some stretching so the uv needs more work and i need to start from scratch on this normal.
Here are some cute little voodoo dolls to replace witch doctor's bag of skulls. i need to make a normal from the stitches and eyes and then delete them to take the pixel count down.
remember to tick the box option "convert from left handed coordinate space" when you import your models, thats why your default mesh is probably lying down on the grid, or else it will become an problem later when you are trying to get your mesh into the game.
oh yea? thanks trigger.
so i started with standard maya xyz settings. then i read up on making .smd files and it said source uses Z as the up-axis. so now my models are laying sideways.
voodoo dolls replace the shoulder bag. the dolls with a cloth, stitching and button normal.and color. it needs some fine tuning. time for bones so they swing a little.
i reworked the dolls. almost ready for color. they were way over the polycount. i was counting faces until i learned that i should be counting tris.
so now im in the process of cutting them all down.
Replies
And some voodoo dolls.
And a staff coming soon.
Be gentle because these are my first models from Maya. I come from Solidworks and thought i'd know what I was doing; turns out I know about 10 percent of this game-making process; I am used to just making pretty images of mechanical things.
http://www.polycount.com/forum/attachment.php?attachmentid=6353&stc=1&d=1350811626
On the bearcoat i was trying to make fur and then turn it into a normal. but it never turns out looking any good.
http://www.polycount.com/forum/attachment.php?attachmentid=6354&stc=1&d=1350811626
So instead i just played around with a normal image in Photoshop and got a better result. But this has some stretching so the uv needs more work and i need to start from scratch on this normal.
http://www.polycount.com/forum/attachment.php?attachmentid=6355&stc=1&d=1350811626
Here are some cute little voodoo dolls to replace witch doctor's bag of skulls. i need to make a normal from the stitches and eyes and then delete them to take the pixel count down.
http://www.polycount.com/forum/attachment.php?attachmentid=6356&stc=1&d=1350811626
so i started with standard maya xyz settings. then i read up on making .smd files and it said source uses Z as the up-axis. so now my models are laying sideways.
http://www.polycount.com/forum/attachment.php?attachmentid=6431&stc=1&d=1351087704
http://www.polycount.com/forum/attachment.php?attachmentid=6432&stc=1&d=1351087704
and the lod0 and lod1 poly of the staff.
http://www.polycount.com/forum/attachment.php?attachmentid=6434&stc=1&d=1351087956
http://www.polycount.com/forum/attachment.php?attachmentid=6433&stc=1&d=1351087956
so now im in the process of cutting them all down.
cheers.