Hey to all the intelligent peeps at PC,
Quick question, anyone knows a script, plugin, or anything that is free that can allow me to 'bend' the edges of a mesh, so that they look connected to a another floating piece of mesh? Basically a smooth tangent bend?
An example of what I mean is usually the MMO setup of bending the Normals around the Neck seam OR the face, so that the two look connected for different faces on different bodies.
Or the bending of the normals of a plane, such as for leaves or grass on a ground mesh.
Cheers!
Replies
Blue normals are the default ones, affected by the smoothing groups, the green normals are the edited ones (or "explicit") thus not anymore affected by smoothing groups.
After that you can either select both normals and click on Average "Selected".
Or select just one of them click "Copy Value", select the other one and click "Paste Value".
Finally collapse the modifier.
Yes, the Edit Normal is exactly what I hoped for, cheers!
Norman, is there a specific 'trick' or path I need to take to enable 'Copy' and 'Paste' functions? No matter what I tried, with any setup, the Copy and Paste value buttons are always greyed out for some reason. (Max 2009 bug maybe?)