Thanks guys!
Still moving forward with this bit by bit.
Here's his arm slot so far, please excuse the barebones image
trying to keep the shapes as simple as possible. Only 150 tris per arm for the game res :S
Yea think he's doing the head and claws and whatever else he will pimp so he's almost done, otherwise.
Looks great in-game, at the top part of his claw if you saturate that a bit to resemble his default head.
When you look at the in-game shot you notice his head and tail are most noticeable, if you can add that "brightness/saturation", to the top (pointy parts) of your claw I think It will read a lot better from a distance.
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Still refining the head. Planning on doing some asymmetry as I go too.
Still moving forward with this bit by bit.
Here's his arm slot so far, please excuse the barebones image
trying to keep the shapes as simple as possible. Only 150 tris per arm for the game res :S
Good choice.
Been working on the lowpoly and some temp textures.
I'll probably leave the arm as is for now, while I get some other pieces sculpted and baked out.
Just the low LOD for now.
Looks great in-game, at the top part of his claw if you saturate that a bit to resemble his default head.
When you look at the in-game shot you notice his head and tail are most noticeable, if you can add that "brightness/saturation", to the top (pointy parts) of your claw I think It will read a lot better from a distance.
Loving it.