i know rubick isn't part of the challenge but couldn't help myself from throwing a few ideas down.. hopefully i can finish this design in between modeling my cm and am sets.
cool thanks guys yea i'll definitely be taking elements from all of them when i do the next stage of development. maybe i'll mix weapons 3 and 4 together for some crazyness..
i love designing for rubick, endless possibilities... think i do want to include some sort of floating armour tho..
just working through some development. did the weapon last and now i kind of feel like i should go back and re-design the armour to match the weapon. any thoughts?
The weapon definitely feels different from the armor but I like the armor style more personally.
Also something to think about is his animations in game. He kind of squats and holds his arms out so a shoulder armor design that angles down like you have in the last one may cause weird clipping issues.
had a redo of the weapon to match the armour, and feel much happier about this now.
i'll check the animations to make sure the pauldrons don't clip too much but i think at that angle it'll be fine. yea i reall like the bladded vanbraces too.
what do people think about the new weapons? i'm leaning towards #1 and #2 maybe #2 as #1 looks a little too much like a bow. but pretty happy with it i think the negative space will work really well in game, as it will be repeated in the shadow.
Holy Cow! Anti Mage! I've been doing armours for him since the dawn of the DOTA2 Workshop
I really love your style and your skills. I've learned everything i can since the day the workshop for DOTA2 was published. Great work! I really hope to see it in game!
Replies
a few studies, i'm think of developing #4 maybe with the skirt of #2 and maybe a completely different weapon.
anti-mage needs some new cool clothes so you have something to look at while spending all that time farming creeps :P
any suggestions or thoughts on these silhouettes?
i love designing for rubick, endless possibilities... think i do want to include some sort of floating armour tho..
just working through some development. did the weapon last and now i kind of feel like i should go back and re-design the armour to match the weapon. any thoughts?
Also something to think about is his animations in game. He kind of squats and holds his arms out so a shoulder armor design that angles down like you have in the last one may cause weird clipping issues.
Favorite part is the arm-guards.
had a redo of the weapon to match the armour, and feel much happier about this now.
i'll check the animations to make sure the pauldrons don't clip too much but i think at that angle it'll be fine. yea i reall like the bladded vanbraces too.
what do people think about the new weapons? i'm leaning towards #1 and #2 maybe #2 as #1 looks a little too much like a bow. but pretty happy with it i think the negative space will work really well in game, as it will be repeated in the shadow.
thoughts?
anyone know if we can submit antimage files to the workshop yet. there isn't a slot for him in the in-game publishing dropdown?
Had to redo everything to conform to the change form polys to tris.. fun.
I really love your style and your skills. I've learned everything i can since the day the workshop for DOTA2 was published. Great work! I really hope to see it in game!