Hi guys,
working on a visualization project for university, and wanted to make a bugatti - thought it would be a great practice at hard edge modelling; and a suitable portfolio piece.
I'm using a tutorial to help out; which suggested to use splines (like below) to map out the car and then plane snap onto those edges to give the overall shape; a technique apparently used widely in industry.
Image 1:
Image 2:
Problem is, although its snapping; it doesnt seem to snap well. I've adjusted the snapping amount in preferences, but again it doesnt really seem to snap straight away - i have to really mess around moving it until it eventually does snap.
Any advice on other ways I could tackle this using my splines would be GREATLY appreciated.
Cheers
Replies
Tried holding C - no difference in results
Clicking or dragging MMB instead of LMB just means that whatever object you have selected will attempt to snap to the closes snappable object to your cursor. It's really usefull when you wanna snap something onto a dense mesh - you can just zoom in on say the vertex you want and do V+MMB click onto the vertex to snap your selection to that vertex.