First off, I've been hesitating posting here being relatively new (1 year) to environment art, but I figured I should get over that.
The shots I'll be posting here are my first attempts at 100% hand painting textures. It's for a class where the instructor modeled us an entire scene and we should have it done by midterm hopefully. Most of this stuff isn't finished, but eventually I want it to be a bit more on the spooky side. Feedback/advice appreciated!
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And here's the house. I'll call it done for now :P feedback welcome
And i know you're calling it done - but I'd like to say that I think you're asking your textures to do a little bit too much work on their own. Doing lots of tiling bits you could really stand to add a few more polys and model to the txture a bit more - pull some planks out a bit - make a little strip of edging and get some more depth into the geo - as it stands it all looks a little like stickers. Texel density's a wee-bit wonky as well.
Still - not a bad go for yer first try. aint painting fun?
but I'm really digging that wood texture on the base house you made, but the chimney is really distracting me. It looks really stretched, and making the overall material look sort of like cloth. I think you should go in and work the Uvs to unstretch it. If that doesn't really work out I think you can separate the house into 2 512x512 rather than just one. that way you can give yourself more to work with.
anyway, a bit more depth and color variation would do you well. its very static at the moment. Also I'd tighten up your painted AO, its really spread out.
Also, my first year I stayed in a big loft dorm with 5 other guys, each of us paying at least 3300 per semester. That breaks down to the place costing around 5000 a month total, or $830 ish per person. Kind of lame... an apartment downtown was cheaper in my second year.
Thanks for the feedback!