Hey guys!
For the most part this is a place holder for my set. I haven't had much time lately but I'm hoping to power through a few evenings here and there to get everything completed (if its not as high quality as I would like probably will not be submitting a final entry)
For the most part I have some ideas for my pieces (No idea on the weapon, might not even end up having one, just cant draw anything that doesn't look like crap)
Here is a quick doodle of my cape (inside the outer edges is planned normal map detail):
Unless it is a black and white sketch or a rendered image I will probably not be uploading any colored images that are not renders because it is my least proficient area.
Hope to have some more soon,
Thanks for viewing!
One final note if somebody can clarify for me. There is room for a belt in the PA requirements yet her belt is built into her default mesh. Is this referring to the 2 daggers? Thanks in advance!
Replies
Cape:
Definitely too rigid but just in the process of making the base mesh for sculpting.
Some weapon designs that I'm okay with, still needs work but I'm slowly getting better idea of what it should look like:
1)
2)
Feel free to let me know which one you prefer!
So here is the final (most likely) cape and weapon models:
Weapon (I know I said the last was the final but I always get comments about symmetry, which you would think I would learn by now but ended up changing it up a bit to give it an overall S shape):
The driving factor behind the set is that each piece will have a few engravings or symbols that differ. These engravings and symbols signify a potential hint to something within the Sisters of the Veil. Since nobody know anything about them they add to the mystery!
Also here is the final (until I finish the other pieces at least) cape:
My first pass really, Too much clutter for a 256 I think but I've only started using Zbrush recently and we'll see if I can get anything that works out of it before the contest is over.
Base Mesh
Zbrush Foolin'
Finally got a good chunk of time and started the helm yesterday evening. The hair is going to be redone just scoping things out.
Maybe somebody will read this =D
Thanks
--Ben
Id like to add more detail to the main blade part but other than that I'm fairly satisfied. lost a lot of my detail in the handle because its 12 tris and it is fully unwrapped in the 0-1 space whereas everything else is overlayed. Although her hand covers 90% of it ingame so ... It will suffice for now until I complete the rest and see if I have time to refine.
Weapon
Cape
Helmet