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What are Terrains Shaders???

What are terrain shaders?

Just need someone to give the simple or complex answer to this question as I cant seem to find anything concrete about it on the internet, thanks!

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  • MikeF
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    MikeF polycounter lvl 20
    i would think its just a general term for a vertex blended shader with inputs for at least two materials.

    something like this:
    http://www.laurenscorijn.com/vertex-blending-snow.html
  • blankslatejoe
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    blankslatejoe polycounter lvl 19
    its a shader that goes on a specialized terrain actor in an editor. that's it. depending on the editor, sometimes it can mix together textures by a weight mask that you can paint in an editor, or is generated by height or slope algorithmically. Sometimes it can use complex materials, incorporating them into it's under-the-hood shaders. Sometimes it will capitalize on a normal map generated from a higher tesselation terrain, for making the lower tesselation terrain look more detailed. Oftentimes terrain shaders are tightly integrated to the editor in question due to unique tiling, tessellation, layering, and weightmasking setups
  • Ashaman73
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    Ashaman73 polycounter lvl 6
    I think that it is just a loosly term for shaders used for only rendering the terrain and are often not useable for other kind of objects.
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