I like the idea that the Phantom Assassin has history behind her with the cult that she was born into. It gives her this immortal-like quality that is already evident in her tattered cape.
So what I'm hoping to do with Mortred is give her a 'undead' like look. As if someone awakened her from a slumber.
(Think Davy Jones but replace the barnacles with runes)
I'll put in some references soon.
I do have a question, since there can be two LOD files, can you upload 2 texture files? one for display and one for in-game?
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I really like this just hope it can be done as it looks pretty big blade wise and might clip, unless you already tested that out, otherwise It is looking ace.
Made the references onto the concept art
I like all of these ideas, especially the stone face and the roots but I'm afraid this is too much. Maybe a bit overbearing?
come concept silhouettes, let me know if they are hard to see or conceptualize.
still not sure on the color
a couple of helmet/dead concepts I threw together, As for the bleeding eye, I understand that you can't change the base model but It would be cool to try and and see if I can put it in as a sudo-contact lense
been modeling since my 2d skills are lacking, but what do you guys like better, the cleaner version of the first or the jagged, chaotic version? all gems will be self illuminating
Did some modeling on the shoulders, looks pretty chaotic right now but I will be refining it soon.
Any advice? Help a beginner out...
Considering PA's default shoulder gear, have you considered using fewer and slightly larger crystals?
i think i can help you in that
no, you cant use 2 texture, is one single texture for the 2 lods. the textures has already lods called mipmaps that are generated automatically =]
I am making a head with this set so I wanted to construct it around the original so they could be worn separately and not interfere with one another.
DashXero: Thanks for the tip, I'll consider the whole form more in the future. And as for the crystals, I do believe that it would work better to have more authority over the crystals, especially considering that the in-game version is tiny. I will work on that next session.
Cleaned up her shoulders over the last few days. I decided that I had too many Ideas and really wanted to get back to my original idea which was Mortred's motivation for killing
I'm trying to get a sense that she is being guided by the gem around her neck, almost like blood-seeker and his weapons but unlike bs, PA has almost a relationship with this power, in exchange for the use of her body as life-force, the gem grants her immense power.
I have a question for you guys, when thinking about polygon limits, what simple shape could I make look like woven vines in the texture file? right now I have rectangles but should it be cylinders?
No fancy concept art or high polycount models but all of these are within the allowed limits and I'm very proud of these.
On to texturing next but if anyone has any tips or suggestions that would be wonderful.