Good day all,
Offtop:
Im new in 2D and 3D art world, but i know that i can become a master in this
Ive finished only one item for D2 (
is here).
Lets start now.
WIP:
At this moment mine set consists from one part, it is a weapon. Other pieces of set will be later (I mean helmet and shoulders).
[FONT="<font><font>Times New Roman</font></font>"]Weapon[/FONT]
So, Im introducing you mine weapons 2D version:
First part of weapon has hammer form (Im not gonna change it anyway).
Q: Why exactly this form?
A: Because this part of weapon makes critical strikes (ultimate skill).
Here are
video and pictures:
Third part of weapon I can change for your ideas, thats it.
[FONT="<font><font>Times New Roman</font></font>"]UPDATES:[/FONT][FONT="<font><font>Times New Roman</font></font>"]Head[/FONT][FONT="<font><font>Times New Roman</font></font>"]Shoulders[/FONT][FONT="<font><font>Times New Roman</font></font>"]Weapon[/FONT]
Your comments, suggestions and ideas are welcome!
Russian speakers are wellcom!!!
Replies
now I'll export it to ZBrush for more exact finishing of specific details!(patterns, also smoothing)
Smoothed
ver.1
blood ver.1
ver.2
blood ver.2
anyone, please comment it
Good luck with the contest!
Good Luck!
but i dont pause my wip(now working above head(ive stopped on ver1) and looking for partners):-D
please comment it
I'll try to give some helpful criticism.
You need to contrast busy areas with some bigger open areas. Think of it like when you are laying out text on a page. If you have busy text areas you need white space between them for the text to read properly. Keep the same design, but go at it with the "less is more" objective.
this is low poly edition
when my pc will work greatly i will show you my weapon with working masks.
Helmet:
helmet, it's trophy in battle vs somebody(Trololo )
critism are welcome, seriously welcome
Other than that, i like your concept, its hard to make pa look different, considering you dont have a lot of freedom with her specs, but youre doing a good job at it, loving the visor
what do you think about shoulders?
helmet is ready.
painted high-res:
you vertex painting ?
when i do retopology and bake normal map, i also baking raw color map. its possible in topogun.
upd:
shoulders without small details
p.s. i still have no internet on the pc, and can't check up and test my masks :-(
http://imgur.com/ZGzw2