So this model was working fine when I rigged and skinned it previously with an unfinished model, but when I got the new mesh and reattached it to the same set-up, it's been freaking out. I'm not sure if I did something small that I just can't think of that's making this happen.. or if I messed up big, but this is the problem:
When I move the IK arm by itself, the mesh looks just fine.
But when I move the Root, the mesh jumps right off the forearm of the IK arm.
This doesn't happen in FK mode for the arms, so I thought I just skinned the mesh to the wrong bones. I didn't. I've checked and rechecked the mesh and it's skinned to the correct string of bones. Anyone have any idea what I'm doing wrong? Or what I'm overlooking?
Thanks so much for your time, guys!
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