Alright, I'm going to jump into the fray and get this project off the ground! I'm been 3D modeling in Solidworks for a while but want to learn polygonal modeling by giving this project a shot. I'll be doing an outfit set for Drow Ranger and will be posting some of my preliminary concept drawings later tonight.
Looking forward to watching everybody's concepts develop!
Replies
Now, here are some weapons! Gosh, if I keep up this rate of 7 variations per equipment type, that means by the end of this all I will have drawn 7x7=49x3 themes = 147 drawings o_o
Alright its getting late and my eyes hurt. Here's the last page for today--so close to finishing this theme, just need to do the leg armor tomorrow to wrap it up!
I love nr. 4, it just works. Cool cool!
head : 2 & 7
armor : 4
bow : -
cape : 3
cant wait to see more
Spudnik, I haven't started on the imperial theme yet, but you'll be seeing some of that later today!
Love the attention to detail with your planning, really looking forward to seeing which concepts you choose!
I like how sturdy the cowl looks in #5, especially in the neck area where it looks like it could protect from a sword to the neck reeeasonably well.
In #2 I like how all of the focus in on the face as if to say "This is the last thing you're ever gonna see!" Also has a bit of a temple vibe which I'm digging!
Keep it up!
Next up, even more body armor ideas! Once I'm done with all these sets, I'll have a pretty big pool of ideas to pull from...
#4 and #6 with 6 being the favorite. It really feels heavier than the others and has a more distinguished vibe
Bow:
#6 because the red rings look interesting and it would fit in well with the #6 shoulder. You might wanna think about making it a bit longer though.
Back:
These all look cool but I think #1 and 4# are my favorites. If you added a bit of a red accent to #4 I'd say that one is the clear winner for me.
Legs:
#4 and #6 again. I'm just digging the heavy armor vibe ^^
I personally feel your first 3 bows have the strongest silhouettes - but #3 lacks the red kicker.
I'm quite partial to back piece #3 myself.
Not sure about the legs, though. I think #7 suits the character well but it could use some more love in the colors.
head : 3
body : 6
back : 1
i like the color scheme of the crystal theme more but the design of the imperial! xP
impereal designs:
head 2,
shoulders 4 & 6 maybe 1,
bow 1,
cape 1,
legs 3,
btw, don't forget you have to skin the models too cause I don't see that in your planning!
for me atleast it's a big part in my planning bc (I think) it has to be done in Maya and I've never used Maya before,
shouldn't be to hard but still, gotta save some extra time for troubleshooting
ReverendK, I feel like my leg armor ideas are the least exciting out of all the equipment types. And yeah, the colors in 7 could use some help too. I'll be working on it!
Quassamzed, thanks!
LuCh!, thanks for sharing your thoughts! Yes, I know I need to skin the model at some point in Maya and that'll be under the Texturing part of the timeline. But thanks for pointing it out, it seems like I forgot to write it in there, haha
My goal is to post an update at least once a day. Here's my short-term schedule:
Today: prepare templetes for completed concept boards for all 3 themes, write short lore-based story for origin of the attire
Wednesday: Finish bow and leg armor boards
Thursday: Publish at least one completed concept board
Friday: Another concept board
Weekend: By end of weekend publish all complete concepts, commence elimination process, prepare for modeling phase of project
Ongoing short-term goals: Fill in gaps in knowledge of Workshop uploading pipeline and technical requirements
Head - Punk hairdo with the circlet. The sides can be tucked under the hair and you wouldn't have to model it all the way around lowering your tri count.
Body - Wavy silver.
Weapon - Filigree looks good but may take up too many polygons. Taffy Stretch looks better with the hair and body that I like.
Back - Waterfall looks nice but Asymmetry may suit the look better.
Boots - Don't worry about too much detail on the boots. They're get lost anyway. Please, don't choose Battle Heels.:P
As for the battle heels.. :P yeah my brain stops giving me good ideas every now and then haha (see: imperial theme capes # 5)
as gamers we give a little leeway to the actual functions of things. the orbs in her original bow always came off as some sort of magic at least to me, where they would cause some mystical string/force to launch her arrows.
definitely play with the silhouette and jagged lines, you never know what youll come up with!
with this last set, i dig 3 4 and 5 in terms of the shoulders. i feel 3 has the more interesting silhouette but would be somewhat larger than what a ranger in a forest would wear. 4 and 5 seem more reasonable, but again its about making it interesting. bow 1 with the pattern seems most celtic, along with 7, whenever i hear celtic i think of the crazy patterns that type of stuff has. all the capes seem pretty legit, 6 has the most unique color though.
keep it up!
As for the shoulder sets, if you take a look at Drow's original profile the armor is rather pointy and triple-layered. Probably a bit heavy for a ranger to wear, but I think it goes back to the distinctive-silhouette reasoning. Still a good point to make though. And yes, Celtic stuff does have some crazy patterning (think Book of Kells..those monks had a hell of a time drawing those swirls!) Trying to tone down on the craziness so everything doesn't look like a big blob of knots, haha. Really appreciating your feedback and support!
Each of the vignettes are pretty interchangeable for each outfit concept, but they each have a different mini-theme to them.
And my first complete concept drawing (ah, finally!) created by tallying all your votes Crits as welcome as ever, and I got 2 more coming down the pipeline.