Hi there,
I was wondering, if there is a way in maya to have a decent bevel tool without having to purchase something like NEX.
And by decent I mean real time interactivity. Maybe someone knows of a mel script to fix this?
That would be really helpful!
Thanks
Replies
thanks
I am not sure what you mean by polygon island, do you mean drawing custom polygons?
Maya's element selection is called select "shell", you can get to it by ctrl right-clicking with a point, line or face selected to bring up that widget menu thinger, and selecting "to shell".
I was just about to post an image showing what I meant,
but I think its now clear. Although I still find really cumbersome as workflow to
have to go back to the object history to modify something that should be dealt right on the bevel menu.
Thanks for your time guys
Cant seem to find it on the hotkeylist,
Thanks!
im 99% sure something like that would be possible with python or mel, i would just need to do a little research and put a little time into it.
having to click a cv or have the toshell run after the bevel seems like a pretty shit way to get to the history fast since you lose your current selection.
give me a few days since i got lots of work work to do.
thanks man, if you ever find some time to script something like that
I ll be really thankful.
I do appreciate it
https://dl.dropbox.com/u/2360554/Fourms%20Stuff/polycount/scripts/pbTool.py
add that file to your maya scripts path.
than make a new shelf icon with this python code
it works just like it does as if you selected the offset channel after doing a bevel, "MMB" changes offset, than you can add "control" to make it adjust in finer values, or shift for larger values.
i still plan and improving it, and making it work with other tools such as extrude, once i figure out the draggerContext and python issue, and if that doesn't work, i could always make it work how it does in max, with the pop up caddie.
EDIT: also it is possible to edit the mel fine that defines the shift+rmb marking menu if you wanted to replace the default bevel with this.
also ya the popup thing for extrude i really got no clue how it works, but i guess it would be possible to use hudSlider to create controls near the cursor.
Thanks again!!
By the way, does any of you guys know how to toggle "toShell" component mode in maya, I want to assign it to "5" hotkey as its by default in 3ds max. but cant see to find it in the hotkey options...
Another problem I have is that in xsi I can select multiple objects and insert edge loop at once to all of them. Maya seems to allow me one at the time.
Lets say I have a cylinder, inside a cylinder inside a cyl... and I want to slice all of them by two at once, Normally I select all of the cylinders and insert an edge loop to all the ring selections of each of the cylinders so I could do multiple ring selections and then apply the insert edge only once to all.
thanks again!
To expand on that, once you have middle mouse held down, hold onto CTRL to slow down how fast the edge / bevel moves.
just extract this into your maya scripts dir.
https://dl.dropbox.com/u/2360554/mayaScripts/pbTools.zip
and make a button that executes this python code
still need to do a few thigns like have it detect when a vertex is selected and not a edge and do a chamfer instead of a bevel, but otherwise it works pretty good, thinking i might expand the concept to more than just the bevel tool.
also if i got more time thinking off add features such as having it remember the last used bevel offset, so you can just activate the tool and not drag and you get the value of the last time the tool was activated. hoping i have time for it remembering the values between activations tonight, since without that it does not work as intended if repeated with the g key.
Thanks a lot mate, just saw your post. Really appreciate your time getting your hands on this, I was exactly in the need of something other than maya's default for bevel.
for me thats enough man, again really appreciate it!
cheers!!
also i did end up making it work with the reapeatLast command, so you can just tap g to repeat it on a new selection.