Hey guys, Tony Miuccio here! I'm collaborating with a concept artist, Chelsea Bill. We've been emailing back and forth with our ideas and this is what we've got so far. We're also working on a sickle with a snake wrapped onto it for her weapon. Let us know what you think!
Update-- Mirrored the armor to make more room for textures.
-older concepts
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Also, with the Naga Siren, she has the default armor on when I import her. Does the design have to overlap the old armor, or will the old armor be replaced by the new? I know the hitbox won't change, but the Naga siren has an small shoulder piece that may or may not be covered by our design.
Any new item replaces the item that was previously in that slot. Say I make a hood for Invoker, when I equip that in-game, Invoker's hair is gone. All you have to worry about clipping wise is the base model. As far as making it work with the other items, normally there shouldn't be any problems as long as your item only covers the general area that is used by that slot. For example, there's this item for axe, a belt that has geo that goes up to the shoulder as well, which sometimes causes clipping issues with other items. (in this case though, not that bad because the extra geo from the belt is very close to the skin and axe's custom shoulders are usually large so they just cover it up).
But it's more to get the point across: technically geo can be anywhere regardless of what slot it is in but typically you wanna stay with the general area that you start with. A good check is to see if your item clips with the default items. If you make a shoulder for example and bring it into the ingame previewer (which only works with one item at a time, so only your custom shoulder, all the rest of the items will be default) and there's no clipping with the default items going on, you're in the clear.
With the shoulders you like, will they be too big as to cause issues with selection since the items wont change the selection box? Or is that an issue that is more of an issues for much larger items?
Until then, Lennyagony has lined out a pretty nice approach here
Want to see this in 3d (:
This is SOOOO beautiful. Much better than mine. Can't wait to see it!