All right. Head and Back. Minor weighting issues, but I'll handle those on tweak day. What stumps me is the head, though. I don't understand it. for some reason, it's either scaled up, or the Maiden is scaled down. AND IT ONLY HAPPENS WITH THE HEAD PARTS! I've checked the basics not once, not twice, but THRICE! Transforms are frozen, non-deformer history deleted, all that good stuff... BUT I GET THE SAME RESULT! Even physically scaling the parts in Maya does nothing. I'm at the end of my rope here...
...
I'm beginning to wonder if I've spent too much time on this thing...
Okay. That's all the pieces. Now to make a list of stuff to tweak and fix... I'll finish this entry, dammit... Or die or seriously injure myself trying!
Made all the tweaks to CM... Messed around with the Dota 2 hero shader trying to figure out the how and why of what I'm gonna do for my presentation. Seems like I'll have to make a separate self-illumination file for that shader...
All right, folks! This is the end of the road. I'd regale you with harrowing tales of buzzer-beating upload escapades, but then I'd be lying through my teeth, er fingers. This was a heck of a lot of fun. Sure, times got tough, and I wasn't even sure I'd be able to finish, but when are times NOT tough?
I'd like to take this opportunity to thank each and every one of you guys who gave me feedback and advice. I'd like to thank everyone who even took the time to look at my work on this thread.
To view the set, you can either click on the image below, or use this link:
Really like the sets, maybe just some work on the masks to make them pop out a little more, give the ice a little more ice feel, same with the rock arm, etc. Edit them but don't upload and see what valve says about updating submissions. But good job really, I'm glad they came out looking good!
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If all goes well, I should be able to post images of the cape and hair too... Fingers crossed.
All right. Head and Back. Minor weighting issues, but I'll handle those on tweak day. What stumps me is the head, though. I don't understand it. for some reason, it's either scaled up, or the Maiden is scaled down. AND IT ONLY HAPPENS WITH THE HEAD PARTS! I've checked the basics not once, not twice, but THRICE! Transforms are frozen, non-deformer history deleted, all that good stuff... BUT I GET THE SAME RESULT! Even physically scaling the parts in Maya does nothing. I'm at the end of my rope here...
...
I'm beginning to wonder if I've spent too much time on this thing...
Okay. That's all the pieces. Now to make a list of stuff to tweak and fix... I'll finish this entry, dammit... Or die or seriously injure myself trying!
Made all the tweaks to CM... Messed around with the Dota 2 hero shader trying to figure out the how and why of what I'm gonna do for my presentation. Seems like I'll have to make a separate self-illumination file for that shader...
Gonna make some tweaks to Lina...
I'd like to take this opportunity to thank each and every one of you guys who gave me feedback and advice. I'd like to thank everyone who even took the time to look at my work on this thread.
To view the set, you can either click on the image below, or use this link:
Steam Workshop Collection - Diametrical
Once more, thank you all.
Now that my free time is freed up again, I know what I'm gonna do... Play some DotA2. And maybe start updating my sketchbook again...
@Naso, I think that might be a good idea...
@Clyptic Yeah. They aren't too thrilled with having to share a set.